Hex Limit: Snaxx & Props

I joined SCAD Animation Studios as a Texture Artist for the short, race film Hex Limit. I worked on texturing the goblin character Snaxx, buildings & props, and clothes for the goblin crowd.

​Programs: Maya, Photoshop, Substance Painter
Responsible for: Texturing some of the buildings, crowd goblins, and Snaxx
Link to Film: https://youtu.be/wO9LGHay70w

Here's all the texturing work I did.

Here's all the texturing work I did.

Here's a screen capture of the film.

Here's a screen capture of the film.