For this project, I wanted to make a challenging 3D environment in Unreal Engine using high to low poly workflow while also exploring new tools like Speedtree. I was deeply inspired Muyang Xu's concept art "Practice," and wanted to make an environment based off of the beautiful artwork. I wanted to explore stylized realism, so the assets are more realistic leaning but with a hint of stylization. I am responsible for modeling, texturing, materials, and lighting all assets in the scene. This is still a work in progress as I plan to continue tweaking and improving it for the Rookies, so I would love to hear any feedback for further improving the piece. Thank you!
For full credits of the FX I used, and the image samples I used to make my textures, please watch the video till the end!
Please also find the original concept art by Muyang Xu here:
https://www.artstation.com/artwork/L9bA5
Here's the fly-through of the environment.